As title says. I slice a model with Mesh (no infill) and the sliced model always produces one with infill. I think this is due to how Z-Suite fixes a file, but it won't import otherwise.
As far as I know mesh always creates infill, because it closes the model with a roof. But shell with 2 or more perimeters should do what you want.
regards
Andi
As title says. I slice a model with Mesh (no infill) and the sliced model always produces one with infill. I think this is due to how Z-Suite fixes a file, but it won't import otherwise.
Please send me the model via PM.
Please send me the model via PM.
Hi, sorry it's been so long.
I’m still getting this error, but I’ve found a way around it.
If I import ANY file and slice with mesh setting, it will slice it as a solid the first time I do it, despite the final result saying it was sliced with mesh.
Then if I go back, add some infill with the slider, remove it back to mesh THEN reslice, it will slice with mesh properly.
This has been a repeatable glitch every time I’ve used 2.6.0 on mac.
I’d still be happy to send you any mesh I’ve used it with, but its still a thing that happens with EVERY model I import.
As far as I know mesh always creates infill, because it closes the model with a roof. But shell with 2 or more perimeters should do what you want.
regards
Andi
For me, mesh has never ever used infill, and shell leaves holes in the top/bottom of a print and is unable to use support material (i'm using Z-Ultrat settings). Like I said in my other post, reslicing it with the same settings again will get me the hollow result I want.
It's totally possible that the process of fixing the file causes the issue.
Anyway, I need the stl and the zcode to investigate it.